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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetRenderingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
| Include | #include "Kismet/KismetRenderingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering",
Meta=(Keywords="ReadRenderTarget", WorldContext="WorldContextObject"))
static FColor ReadRenderTargetPixel
(
UObject * WorldContextObject,
UTextureRenderTarget2D * TextureRenderTarget,
int32 X,
int32 Y
)
Remarks
Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using integer pixel coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space.