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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetRenderingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
| Include | #include "Kismet/KismetRenderingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering", Meta=(Keywords="EnablePathTracing"))
static void EnablePathTracing
(
bool bEnablePathTracer
)
Remarks
Enables or disables the path tracer for the current Game Viewport. This command is equivalent to setting ShowFlag.PathTracing, but is accessible even from shipping builds.