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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetRenderingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
| Include | #include "Kismet/KismetRenderingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering",
Meta=(Keywords="DrawMaterialToRenderTarget", WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true"))
static void DrawMaterialToRenderTarget
(
UObject * WorldContextObject,
UTextureRenderTarget2D * TextureRenderTarget,
UMaterialInterface * Material
)
Remarks
Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.