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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetRenderingLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include | #include "Kismet/KismetRenderingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static void DrawMaterialToRenderTarget
&40;
UObject &42; WorldContextObject,
UTextureRenderTarget2D &42; TextureRenderTarget,
UMaterialInterface &42; Material
&41;
Remarks
Renders a quad with the material applied to the specified render target. This sets the render target even if it is already set, which is an expensive operation. Use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget instead if rendering multiple primitives to the same render target.