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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetRenderingLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include | #include "Kismet/KismetRenderingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static UTextureRenderTargetVolume &42; CreateRenderTargetVolume
&40;
UObject &42; WorldContextObject,
int32 Width,
int32 Height,
int32 Depth,
ETextureRenderTargetFormat Format,
FLinearColor ClearColor,
bool bAutoGenerateMipMaps,
bool bSupportUAVs
&41;
Remarks
Creates a new volume render target and initializes it to the specified dimensions