Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetRenderingLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include | #include "Kismet/KismetRenderingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static void BeginDrawCanvasToRenderTarget
&40;
UObject &42; WorldContextObject,
UTextureRenderTarget2D &42; TextureRenderTarget,
UCanvas &42;& Canvas,
FVector2D & Size,
FDrawToRenderTargetContext & Context
&41;
Remarks
Returns a Canvas object that can be used to draw to the specified render target. Canvas has functions like DrawMaterial with size parameters that can be used to draw to a specific area of a render target. Be sure to call EndDrawCanvasToRenderTarget to complete the rendering!