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Unreal Engine C++ API Reference > Runtime > Engine > Kismet
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UKismetGuidLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetGuidLibrary.h |
Include | #include "Kismet/KismetGuidLibrary.h" |
Syntax
class UKismetGuidLibrary : public UBlueprintFunctionLibrary
Constructors
Type | Name | Description | |
---|---|---|---|
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UKismetGuidLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FString | Conv_GuidToString
(
const FGuid& InGuid |
Converts a GUID value to a string, in the form 'A-B-C-D' |
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bool | EqualEqual_GuidGuid
(
const FGuid& A, |
Returns true if the values are equal (A == B) |
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void | Invalidate_Guid
(
FGuid& InGuid |
Invalidates the given GUID |
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bool | IsValid_Guid
(
const FGuid& InGuid |
Checks whether the given GUID is valid |
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FGuid | NewGuid () |
Returns a new unique GUID |
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bool | NotEqual_GuidGuid
(
const FGuid& A, |
Returns true if the values are not equal (A != B) |
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void | Parse_StringToGuid
(
const FString& GuidString, |
Converts a String of format EGuidFormats to a Guid. Returns Guid OutGuid, Returns bool Success |