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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UImportanceSamplingLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include | #include "Kismet/ImportanceSamplingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
static FVector2D RandomSobolCell2D
&40;
int32 Index,
int32 NumCells,
FVector2D Cell,
FVector2D Seed
&41;
Sobol-distributed random 2D position in the given grid cell
Parameters
Name | Description |
---|---|
Index | Which sequential point in the cell (starting at 0) |
NumCells | Size of cell grid, 1 to 32768. Rounded up to the next power of two |
Cell | Give a point from this integer grid cell |
Seed | Random 2D seed (components in the range 0-1) to randomize across multiple sequences |