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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UImportanceSamplingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
| Include | #include "Kismet/ImportanceSamplingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(NativeMakeFunc), Category="Math|Random")
static FImportanceTexture MakeImportanceTexture
(
UTexture2D * Texture,
TEnumAsByte < EImportanceWeight::Type > WeightingFunc
)
Remarks
Create an FImportanceTexture object for texture-driven importance sampling from a 2D RGBA8 texture new ImportanceTexture object for use with ImportanceSample
Parameters
| Name | Description |
|---|---|
| Texture | Texture object to use. Must be RGBA8 format. |
| WeightingFunc | How to turn the texture data into probability weights |