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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UImportanceSamplingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
| Include | #include "Kismet/ImportanceSamplingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
UFUNCTION (BlueprintPure, Meta=(NativeBreakFunc), Category="Math|Random")
static void BreakImportanceTexture
(
const FImportanceTexture & ImportanceTexture,
UTexture2D *& Texture,
TEnumAsByte < EImportanceWeight::Type > & WeightingFunc
)
Remarks
Get texture used to create an ImportanceTexture object new ImportanceTexture object for use with ImportanceSample
Parameters
| Name | Description |
|---|---|
| ImportanceTexture | The source ImportanceTexture object @outparam Texture - Texture object for this ImportanceTexture. |
| WeightingFunc | How to turn the texture data into probability weights |