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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable,
Meta=(WorldContext="WorldContextObject", Latent="", LatentInfo="LatentInfo", DisplayName="Unload Stream Level (by Name)"),
Category="Game")
static void UnloadStreamLevel
(
const UObject * WorldContextObject,
FName LevelName,
FLatentActionInfo LatentInfo,
bool bShouldBlockOnUnload
)
Remarks
Unload a streamed in level (by Name)