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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void UnRetainAllSoundsInSoundClass
&40;
class USoundClass &42; InSoundClass
&41;
Remarks
Iterate through all sound waves and releases handles to retained chunks. (If the chunk is not being played it will be up for eviction)