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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SuggestProjectileVelocity_CustomArc
&40;
const UObject &42; WorldContextObject,
FVector & OutLaunchVelocity,
FVector StartPos,
FVector EndPos,
float OverrideGravityZ,
float ArcParam
&41;
Remarks
Returns the launch velocity needed for a projectile at rest at StartPos to land on EndPos. Assumes a medium arc (e.g. 45 deg on level ground). Projectile velocity is variable and unconstrained. Does no tracing.
Parameters
Name | Description |
---|---|
OutLaunchVelocity | Returns the launch velocity required to reach the EndPos |
StartPos | Start position of the simulation |
EndPos | Desired end location for the simulation |
OverrideGravityZ | Optional override of WorldGravityZ |
ArcParam | Change height of arc between 0.0-1.0 where 0.5 is the default medium arc, 0 is up, and 1 is directly toward EndPos. |