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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SuggestProjectileVelocity
&40;
const UObject &42; WorldContextObject,
FVector & TossVelocity,
FVector StartLocation,
FVector EndLocation,
float TossSpeed,
bool bHighArc,
float CollisionRadius,
float OverrideGravityZ,
ESuggestProjVelocityTraceOption::Type TraceOption,
const FCollisionResponseParams & ResponseParam,
const TArray< AActor &42; > & ActorsToIgnore,
bool bDrawDebug
&41;
Remarks
Native version, has more options than the Blueprint version.