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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics > API/Runtime/Engine/Kismet/UGameplayStatics/SuggestProjectileVelocity
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SuggestProjectileVelocity
(
const UObject * WorldContextObject,
FVector & TossVelocity,
FVector StartLocation,
FVector EndLocation,
float TossSpeed,
bool bHighArc,
float CollisionRadius,
float OverrideGravityZ,
ESuggestProjVelocityTraceOption::Type TraceOption,
FCollisionResponseParams & ResponseParam,
TArray < AActor * > ActorsToIgnore,
bool bDrawDebug,
bool bAcceptClosestOnNoSolutions
)