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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static FMemoryReader StripSaveGameHeader
&40;
const TArray< uint8 > & SaveData
&41;
Remarks
Takes the provided buffer and consumes it, parsing past the internal header data, returning a MemoryReader that has: 1) been set up with all the related header information, and 2) offset to where tagged USaveGame object serialization begins. NOTE: that the returned object has a reference to the supplied data - scope them accordingly. A memory reader, wrapping SaveData, offset to the point past the header data.
Parameters
Name | Description |
---|---|
SaveData | A byte array, presumably produced by one of the SaveGame functions here. |