UGameplayStatics::StripSaveGameHeader

Takes the provided buffer and consumes it, parsing past the internal header data, returning a MemoryReader that has: 1) been set up with all the related header information, and 2) offset to where tagged [USaveGame](API\Runtime\Engine\GameFramework\USaveGame) object serialization begins. NOTE: that the returned object has a reference to the supplied data - scope them accordingly.