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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics > API/Runtime/Engine/Kismet/UGameplayStatics/SpawnEmitterAtLocation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UParticleSystemComponent * SpawnEmitterAtLocation
(
UWorld * World,
UParticleSystem * EmitterTemplate,
const FTransform & SpawnTransform,
bool bAutoDestroy,
EPSCPoolMethod PoolingMethod,
bool bAutoActivate
)
Remarks
Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.
Parameters
| Name | Description |
|---|---|
| World | The World to spawn in |
| EmitterTemplate | particle system to create |
| SpawnTransform | transform with which to place the effect in world space |
| bAutoDestroy | Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated |
| PoolingMethod | Method used for pooling this component. Defaults to none. |
| bAutoActivate | Whether the component will be automatically activated on creation. |