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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
| Type | Name | Description | |
|---|---|---|---|
| UAudioComponent * | SpawnDialogueAttached
(
UDialogueWave* Dialogue, |
||
| UAudioComponent * | SpawnDialogueAttached
(
UDialogueWave* Dialogue, |
Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase, which is then passed on to the new Audio Component. |