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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UDecalComponent &42; SpawnDecalAttached
&40;
class UMaterialInterface &42; DecalMaterial,
FVector DecalSize,
class USceneComponent &42; AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
float LifeSpan
&41;
Remarks
Spawns a decal attached to and following the specified component. Does not replicate.
Parameters
| Name | Description |
|---|---|
| DecalMaterial | decal's material |
| DecalSize | size of decal |
| AttachComponent | Component to attach to. |
| AttachPointName | Optional named point within the AttachComponent to spawn the emitter at |
| Location | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
| Rotation | Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset |
| LocationType | Specifies whether Location is a relative offset or an absolute world position |
| LifeSpan | destroy decal component after time runs out (0 = infinite) |