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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="Rendering|Decal",
Meta=(WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true"))
static UDecalComponent * SpawnDecalAtLocation
(
const UObject * WorldContextObject,
class UMaterialInterface * DecalMaterial,
FVector DecalSize,
FVector Location,
FRotator Rotation,
float LifeSpan
)
Remarks
Spawns a decal at the given location and rotation, fire and forget. Does not replicate.
Parameters
| Name | Description |
|---|---|
| DecalMaterial | decal's material |
| DecalSize | size of decal |
| Location | location to place the decal in world space |
| Rotation | rotation to place the decal in world space |
| LifeSpan | destroy decal component after time runs out (0 = infinite) |