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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UDecalComponent &42; SpawnDecalAtLocation
&40;
const UObject &42; WorldContextObject,
class UMaterialInterface &42; DecalMaterial,
FVector DecalSize,
FVector Location,
FRotator Rotation,
float LifeSpan
&41;
Remarks
Spawns a decal at the given location and rotation, fire and forget. Does not replicate.
Parameters
Name | Description |
---|---|
DecalMaterial | decal's material |
DecalSize | size of decal |
Location | location to place the decal in world space |
Rotation | rotation to place the decal in world space |
LifeSpan | destroy decal component after time runs out (0 = infinite) |