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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void SetPlayerControllerID
&40;
APlayerController &42; Player,
int32 ControllerId
&41;
Remarks
Sets what physical controller ID a player should be using. This only works for local player controllers.
Parameters
| Name | Description |
|---|---|
| Player | The player controller of the player to change the controller ID of |
| ControllerId | The controller ID to assign to this player |