Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void SetPlayerControllerID
&40;
APlayerController &42; Player,
int32 ControllerId
&41;
Remarks
Sets what physical controller ID a player should be using. This only works for local player controllers.
Parameters
Name | Description |
---|---|
Player | The player controller of the player to change the controller ID of |
ControllerId | The controller ID to assign to this player |