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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category="Audio",
Meta=(WorldContext="WorldContextObject"))
static void SetGlobalPitchModulation
(
const UObject * WorldContextObject,
float PitchModulation,
float TimeSec
)
Remarks
Sets a global pitch modulation scalar that will apply to all non-UI sounds
- Fire and Forget.
- Not Replicated.