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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SetGamePaused
&40;
const UObject &42; WorldContextObject,
bool bPaused
&41;
Remarks
Sets the game's paused state Whether the game was successfully paused/unpaused
Parameters
Name | Description |
---|---|
bPaused | Whether the game should be paused or not |