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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SaveGameToSlot
&40;
USaveGame &42; SaveGameObject,
const FString & SlotName,
const int32 UserIndex
&41;
Remarks
Save the contents of the SaveGameObject to a platform-specific save slot/file.
This will write out all non-transient properties, the SaveGame property flag is not checked Whether we successfully saved this information
Parameters
Name | Description |
---|---|
SaveGameObject | Object that contains data about the save game that we want to write out |
SlotName | Name of save game slot to save to. |
UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |