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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SaveGameToMemory
&40;
USaveGame &42; SaveGameObject,
TArray< uint8 > & OutSaveData
&41;
Remarks
Serialize our USaveGame object into a given array of bytes
This will write out all non-transient properties, the SaveGame property flag is not checked Whether we successfully wrote data
Parameters
| Name | Description |
|---|---|
| SaveGameObject | Object that contains data about the save game that we want to write out |
| OutSaveData | Byte array that is written into |