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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SaveDataToSlot
(
const TArray < uint8 > & InSaveData,
const FString & SlotName,
const int32 UserIndex
)
Remarks
Save the contents of the buffer to a platform-specific save slot/file Whether we successfully saved this information
Parameters
| Name | Description |
|---|---|
| InSaveData | Data to save |
| SlotName | Name of save game slot to save to. |
| UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |