Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SaveDataToSlot
&40;
const TArray< uint8 > & InSaveData,
const FString & SlotName,
const int32 UserIndex
&41;
Remarks
Save the contents of the buffer to a platform-specific save slot/file Whether we successfully saved this information
Parameters
Name | Description |
---|---|
InSaveData | Data to save |
SlotName | Name of save game slot to save to. |
UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |