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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void PlayWorldCameraShake
&40;
const UObject &42; WorldContextObject,
TSubclassOf< class UCameraShakeBase > Shake,
FVector Epicenter,
float InnerRadius,
float OuterRadius,
float Falloff,
bool bOrientShakeTowardsEpicenter
&41;
Remarks
Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.
Parameters
Name | Description |
---|---|
WorldContextObject | Object that we can obtain a world context from |
Shake | Camera shake asset to use |
Epicenter | location to place the effect in world space |
InnerRadius | Cameras inside this radius are ignored |
OuterRadius | Cameras outside of InnerRadius and inside this are effected |
Falloff | Affects falloff of effect as it nears OuterRadius |
bOrientShakeTowardsEpicenter | Changes the rotation of shake to point towards epicenter instead of forward |