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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics > API/Runtime/Engine/Kismet/UGameplayStatics/PlaySoundAtLocation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
static void PlaySoundAtLocation
&40;
const UObject &42; WorldContextObject,
USoundBase &42; Sound,
FVector Location,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
class USoundAttenuation &42; AttenuationSettings,
USoundConcurrency &42; ConcurrencySettings,
const UInitialActiveSoundParams &42; InitialParams
&41;