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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics > API/Runtime/Engine/Kismet/UGameplayStatics/PlayDialogueAtLocation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
static void PlayDialogueAtLocation
(
const UObject * WorldContextObject,
UDialogueWave * Dialogue,
const FDialogueContext & Context,
FVector Location,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
USoundAttenuation * AttenuationSettings
)