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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void PlayDialogue2D
&40;
const UObject &42; WorldContextObject,
UDialogueWave &42; Dialogue,
const struct FDialogueContext & Context,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime
&41;
Remarks
Plays a dialogue directly with no attenuation, perfect for UI.
- Fire and Forget.
- Not Replicated.