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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable,
Meta=(WorldContext="WorldContextObject", Latent="", LatentInfo="LatentInfo", DisplayName="Load Stream Level (by Object Reference)"),
Category="Game")
static void LoadStreamLevelBySoftObjectPtr
(
const UObject * WorldContextObject,
const TSoftObjectPtr < UWorld > Level,
bool bMakeVisibleAfterLoad,
bool bShouldBlockOnLoad,
FLatentActionInfo LatentInfo
)
Remarks
Stream the level (by Object Reference); Calling again before it finishes has no effect