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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void LoadStreamLevelBySoftObjectPtr
&40;
const UObject &42; WorldContextObject,
const TSoftObjectPtr< UWorld > Level,
bool bMakeVisibleAfterLoad,
bool bShouldBlockOnLoad,
FLatentActionInfo LatentInfo
&41;
Remarks
Stream the level (by Object Reference); Calling again before it finishes has no effect