Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static USaveGame * LoadGameFromMemory
(
const TArray < uint8 > & InSaveData
)
Remarks
Tries to load a SaveGame object from a given array of bytes. Object containing loaded game state (nullptr if load fails)
Parameters
| Name | Description |
|---|---|
| InSaveData | The array containing the serialized USaveGame data to load |