Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static USaveGame &42; LoadGameFromMemory
&40;
const TArray< uint8 > & InSaveData
&41;
Remarks
Tries to load a SaveGame object from a given array of bytes. Object containing loaded game state (nullptr if load fails)
Parameters
Name | Description |
---|---|
InSaveData | The array containing the serialized USaveGame data to load |