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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool LoadDataFromSlot
&40;
TArray< uint8 > & OutSaveData,
const FString & SlotName,
const int32 UserIndex
&41;
Remarks
Load contents from a slot/file into a buffer of save data. Whether valid save data was found and loaded.
Parameters
| Name | Description |
|---|---|
| OutSaveData | Data buffer to load into |
| SlotName | Name of save game slot to save to. |
| UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |