Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool IsProjectileTrajectoryBlocked
(
const UWorld * World,
FVector StartLocation,
FVector & ProjectileVelocity,
float TargetDeltaXY,
float GravityZ,
float CollisionRadius,
ESuggestProjVelocityTraceOption::Type TraceOption,
const FCollisionResponseParams & ResponseParam,
const TArray < AActor * > & ActorsToIgnore,
bool bDrawDebug
)
Remarks
Stepwise trace along the path of a given velocity