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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool HasOption
&40;
FString Options,
const FString & InKey
&41;
Remarks
Returns whether a key exists in an options string. Whether Key was found in Options.
Parameters
Name | Description |
---|---|
Options | The string containing the options. |
Key | The key to determine if it exists in Options. |