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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Foliage",
Meta=(WorldContext="WorldContextObject", UnsafeDuringActorConstruction="true"))
static int32 GrassOverlappingSphereCount
(
const UObject * WorldContextObject,
const UStaticMesh * StaticMesh,
FVector CenterPosition,
float Radius
)
Remarks
Counts how many grass foliage instances overlap a given sphere. Number of foliage instances with their mesh set to Mesh that overlap the sphere.
Parameters
| Name | Description |
|---|---|
| Mesh | The static mesh we are interested in counting. |
| CenterPosition | The center position of the sphere. |
| Radius | The radius of the sphere. |