Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Time", Meta=(WorldContext="WorldContextObject"))
static double GetRealTimeSeconds
(
const UObject * WorldContextObject
)
Remarks
Returns time in seconds since world was brought up for play, does NOT stop when game pauses, NOT dilated/clamped