Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UClass &42; GetObjectClass
&40;
const UObject &42; Object
&41;
Remarks
Returns the class of a passed in Object, will always be valid if Object is not NULL