Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintPure, Category="Game Options", Meta=(BlueprintThreadSafe))
static void GetKeyValue
(
const FString & Pair,
FString & Key,
FString & Value
)
Remarks
Break up a key=value pair into its key and value.
Parameters
| Name | Description |
|---|---|
| Pair | The string containing a pair to split apart. |
| Key | (out) Key portion of Pair. If no = in string will be the same as Pair. |
| Value | (out) Value portion of Pair. If no = in string will be empty. |