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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void GetKeyValue
&40;
const FString & Pair,
FString & Key,
FString & Value
&41;
Remarks
Break up a key=value pair into its key and value.
Parameters
Name | Description |
---|---|
Pair | The string containing a pair to split apart. |
Key | (out) Key portion of Pair. If no = in string will be the same as Pair. |
Value | (out) Value portion of Pair. If no = in string will be empty. |