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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Meta=(WorldContext="WorldContextObject", AdvancedDisplay="1"),
Category="Game")
static FString GetCurrentLevelName
(
const UObject * WorldContextObject,
bool bRemovePrefixString
)
Remarks
Get the name of the currently-open level.
Parameters
| Name | Description |
|---|---|
| bRemovePrefixString | remove any streaming- or editor- added prefixes from the level name. |