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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(WorldContext="WorldContextObject", DeterminesOutputType="Interface", DynamicOutputParam="OutActors"))
static void GetAllActorsWithInterface
(
const UObject * WorldContextObject,
TSubclassOf < UInterface > Interface,
TArray < AActor * > & OutActors
)
Remarks
Find all Actors in the world with the specified interface. This is a slow operation, use with caution e.g. do not use every frame.
Parameters
Name | Description |
---|---|
Interface | Interface to find. Must be specified or result array will be empty. |
OutActors | Output array of Actors of the specified interface. |