Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void GetAllActorsOfClass
&40;
const UObject &42; WorldContextObject,
TSubclassOf< AActor > ActorClass,
TArray< AActor &42; > & OutActors
&41;
Remarks
Find all Actors in the world of the specified class. This is a slow operation, use with caution e.g. do not use every frame.
Parameters
| Name | Description |
|---|---|
| ActorClass | Class of Actor to find. Must be specified or result array will be empty. |
| OutActors | Output array of Actors of the specified class. |