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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(WorldContext="WorldContextObject", DeterminesOutputType="ActorClass"))
static AActor * GetActorOfClass
(
const UObject * WorldContextObject,
TSubclassOf < AActor > ActorClass
)
Remarks
Find the first Actor in the world of the specified class. Actor of the specified class.
Parameters
Name | Description |
---|---|
ActorClass | Class of Actor to find. Must be specified or result will be empty. |