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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Actor",
Meta=(WorldContext="WorldContextObject", DeterminesOutputType="ActorClass"))
static AActor * GetActorOfClass
(
const UObject * WorldContextObject,
TSubclassOf < AActor > ActorClass
)
Remarks
Find the first Actor in the world of the specified class. This is a slow operation, use with caution e.g. do not use every frame. Actor of the specified class.
Parameters
| Name | Description |
|---|---|
| ActorClass | Class of Actor to find. Must be specified or result will be empty. |